This is the final base body of the tavern – I aimed to make it seem as if the house’ walls were also part go the tree bark, which proved to be a challenge; ultimately, I think I have succeeded at making it seems as organic as possible, whilst also holding true to my style inspiration and keeping it relatively stylised.
I also had to slightly remodel this, as the initial model did not work well once imported into Maya; the second tree had not merged well with the rest of the sculpture, so I had to delete most of its body that overlapped with the body of the house, and connect them again. Once I did this, the model worked fine in Maya.
I now need to move onto modelling the skewed roof and door, as well as the rocks lining it. I have for the moment put the squirrel holes aside, as I was more focused on getting the base form of the tavern ready first.