UE4: Fog + Atmosphere Experiments

From the very beginning, I wanted my landscape to look gloomy and somewhat eerie. I aimed to achieve this mainly through the addition of fog within the background of my landscape.

So, I added an ExponentialFog element in my UE4 scene, and changed its colour and intensity until I had several different versions I could choose from.

I am concerned that the intensity of the fog might overshadow the detail on the Tavern itself, so I will aim to make it less intense or add more light in the overall atmosphere of the scene to accentuate the main model.

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