Landscape: Further Development

Once I had gotten to the ‘almost-finished’ point in my project, I started going over certain details I needed to refine.

The first thing I did was work into the actual ground material to diversify it. I started by taking three different seamless textures and blending them together, with the aim of gaining a better understanding of exactly how the Paint tool in UE4 worked. I wanted to change up the colours as I think it would help make the composition seem less artificial and much more dynamic.

I also added more hills and trees in the background to create more depth into my scene. This way, the fog seems more realistic and further accentuated, giving the scene a more eerie atmosphere.

As I took great inspiration from more stylised games such as Genshin Impact and Legend of Zelda, I wanted to keep this somewhat ‘handpainted’ style in the material I use for the landscape as well. Thus, I decided to use the following textures:

By doing this, I aim to make the whole scene more homogenous, and also add more character to it as a whole.

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