Tree Tavern: Unwrap

This was by far the most challenging part of my project – I struggled with this a great bit.

In an effort to keep as much detail and shape as I could, I imported the decimated version of my tree into Maya so that I could manually unwrap it.

In the end, I managed to figure out a neat and practical unwarp, which will hopefully allow me to go through this process a lot quicker in the future.

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