Texture: Research + Experiments

As I continued to refine my landscape, I also began to revisit the potential textures I had planned for it when designing it. At first, I thought of painting and creating my own textures and normal maps, but I thought it would (at the very least) be useful for me to look into already existing, professional textures available on Substance Share.

This proved to be very useful, as some of the textures I found were very close, if not exactly what I was looking to use in my scene.

All of the textures I found were both realistic, but not too realistic – I aimed for them to still have a stylised look to them, but not so much that it would look like I used 2D textures.

I also put some of them over my models in Substance 3D Painter to see how it would look, and I was really happy with the outcome, as the normal map really helped emphasize that the tavern is part of the tree itself.

Leave a Reply

Your email address will not be published. Required fields are marked *