The final Maya model for the whole tavern includes a door surrounded by pebbles embedded into the wood. I modelled and unwrapped the door in Maya, whilst the pebbles are a duplicated OBJ I sculpted in ZBrush and unwrapped in Maya.
I hoped to make the ‘tavern’ design more apparent through this, as it is supposed to be hidden, but still visible. I also intended to strengthen the organic style I had chosen for the tavern by adding more natural aspects to it.
I am quite happy with how efficiently I finished this; I have now finished most of my asset list below:
