Hidden Tavern: Final Design Lineart

After having rethought my initial ideas for this tavern, I decided to go with something more ‘hidden’ than ‘forgotten’ for this project.

I now will aim to create a tavern-like structure completely made out of ‘tree’ – in a way, it will be forgotten simply because it is supposed to blend in with its natural surroundings at first glance.

I am excited to see how I manage to create this vastly more organic shape, and therefore increase my knowledge of the different softwares I get to use.

Research: Radagast the Brown’s House

The first point of reference I found for this new concept is Radagast the Brown’s house. The most exciting part of is design is that the house looks like it is part of the tree, as the trunks seem to be growing out of its roof and sides.

This is exactly the type of idea I had for my project, as it will allow the tavern to look like it is camouflaging within the scenery, and thus trying to seem ‘forgotten’ by hiding from the unassuming eye.

I aim to create a tavern with a similar, if not more organic and natural look.

Feedback + Alternative Idea: Forgotten = Play on words

After a brief feedback session, I quickly came to the conclusion that I have chosen a theme that has been done many times before; thus, I decided to try and develop my idea slightly, just to try and make it both more exciting and more challenging.

I thought I could use the word ‘forgotten’ almost literally and put it in the name – ‘The Forgotten’ Tavern. This then prompted me to think about what exactly ‘forgotten’ means, and quickly realise it could mean hidden, as well as imply death. What if this was a gathering point for the ‘Forgotten’ and lost wandering souls?

This idea is somewhat of a combination between Fantastical and Forgotten, as it could, for example, involve magically floating objects around the tavern to show the ghostly presence around it; another change would be that instead of the building being time-worn and decaying, it would be as if it is growing out of nature, not being sallowed by it (ie. tavern situated in the bark of a tree), as if it were camouflaging from the living’s gaze.

This will still allow me to create a challenging and complex model, but add the additional challenge of potentially animating it to fit this new idea of what seems like magical, empty tavern but is actually a bit more ‘lively’ than expected. It will also allow me to explore and use a sculpting software (ie Mudbox or ZBrush) and refine the project’s entire look.

Final Composition Ideas: Colour Block

When it came to my final composition, I was very set on creating a dynamic scenery through either depth or perspective. I wanted the tavern to stand out yet blend in at the same time; thus, I explored two main ideas I had to do this.

The first idea I really enjoyed was one of the black and white colour studies I created, as I thought the three hills and the trail leading to the tavern framed it very well.

The second idea was to make it much more secluded and deep within the forest, I wanted it to look as if it had almost faded into nature, and was surrounded by it, to give it a sense of mystery.

Value Drawings: Composition + Colour Blocking Experiments

I struggled with colour value drawings quite a bit during this exercise; my main challenge was keeping to the idea that light colours go to the back and darker ones stay at the front, as some of the colours I needed for the background seemed too strong.

I also struggled with the ‘painting’ aspect of value drawings, as I found it challenging to blend and build up the textures as I would with traditional paint (mainly seen in the top left value drawing), so I tried to build up texture and depth through more clean cut shapes.

Value Drawings: Case Studies

To begin with, I looked into real life landscapes to practice value drawing; as I have never done this before, I wanted to get a better grasp on any techniques I could use in the process.

In my first try, I decided to use a more painter-like approach; I found this quite challenging. I was unsure of how to use the paint brushes to get the traditional brushstrokes I seemed, so I experimented with them a lot. However, it allowed me to think a lot more about opacity and density, as the foliage in the reference picture I used had gaps in it that I tried recreating.

The next three drawings are a lot more graphic in style than the first, as I wanted to see if it would be more comfortable to use the ‘cut out’ tool to create my scene. I enjoyed this a lot – it allowed me to concentrate more about the depth and texture of the scene.

Here are some of the references I used:

Silouhette Experiments

I began brainstorming by creating 6 different sillouhettes, all with similar traits yet different structures.

I wanted to create something that has been reclaimed by nature and forgotten by mankind; so, I aimed to try and portray decay and erosion through some of these shapes.

Some of the characteristics I tried to repeat and explore were vines and overgrown grass, as well as visibly chipped or eroded walls and roofs.